trash man

3.24.24
I'M THE TRASH MAN

beware this is a game design post!!

max and i just finished a HUGE revision to rumpus (our tabletop fairy game) and i am so excited about it! so again i am writing to you about a game you can't play yet and i hope you will bear with me because I AM SO EXCITED! ABOUT IT! here's why:

to-do list rumpus actions

paper pieces tabletop simulator update

rumpus has from the very beginning been All About items, and specifically all about picking up a random piece of TRASH and having it either be an exceedingly dangerous and weird piece of MAGIC TRASH or a helpful and powerful piece of trash with a monkey's paw, or even Only Trash, After All. i had been playing max's TWELVE YEARS (which is still SO GOOD, i will never stop screaming about it) and the suspense when you are rolling on the item tables is wonderful! and i loved that sometimes! your party members would roll up a fae-touched item, or a cursed item, and they would just poof! be gone! before you even started playing. so of course i started writing items from the other side of the mirror, which is really just an excuse to toss some fairy nouns and adjectives together and think about the gameplay ramifications of finding them. and that's how i made the table in fairyland which i still love Very Much. it will always be funny to me that you can find a splendid screaming crystal ear! so when i started writing rumpus items, i started with the same exact list that is in fairyland and most of them didn't do anything by themselves. but that was fine because items were both MONEY and FOOD, new paragraph.

item card back draft chalice

really every fairy starts out being able to do MAGIC and they can ALWAYS* do it and it ALWAYS** works. that is very important*** to me! if a fairy wants to put your head on backwards they will just do it! you can't stop them. so every fairy is already starting the game with a powerful ability that they can just DO, which means items are very comfortably Bonuses, and it's ok if your Bonus sometimes is a Bummer! but what good are bonuses if you don't want to eat them, and so you CAN, you can eat any item to roll an extra dice when you do magic. "i thought you said magic always works" yes, it does. it always works. but there are SOME results that are so potent, so horrible, so unspeakable they can only be reached if you are rolling two or maybe even three dice. so even the most useless items (SEEDS. TEETH. PETALS. FERNS.) are FOOD.

but then there are SOME items that are not useless, and in the early iterations of the game you would probably not eat these, because they allow you to gain life (MUG) or attack from afar (BOW) or have a sausage (SAUSAGE). but they were kind of rare. but that was ok, because items were also MONEY, you would get them for winning, and get them for losing, and get them for going on little adventures after the game (SHENANIGANS, but if you squint it maybe looks like EXPLORATION from another tabletop game that some people like to play). so there were three ways to use items.

mug mac as a fairy

and THEN at some point we realized, eating an item could also give you another dice when you are fighting, and that was delightful because you could save your trash and then eat it to squish a fairy in one go. and then a playtester thought, you should be able to gain life from eating an item, the raw stuff of fairyland, and i agree, so you can do that too. so there are now five different uses for a single item! it's GREAT. GREAT!

BUT!

have you played a fighting game? on a computer machine? wouldn't it be funny if everyone just always smashed forward toward each other and didn't block or jump or move, just hitting and hitting until someone falls over? but that is often what happens in a tabletop game; after you close distance there is not really a good tactical reason for a retreat (i am sure 1000 nerds are preparing counter examples over on reddit but they do not know about this blog, so i am safe). it was true of rumpus too. we didn't notice at first because we started testing with scenarios first but we wanted to see if it could be fun just as, uh, a rumpus. and it mostly was! but it would often produce a scrum in the middle.

trap card

from the beginning, fairies could make traps as one of their actions, and basically plonk an item or a spell onto the board to go off later. we were thinking "oh wouldn't it be great if you juggled another fairy onto a trap, that would be bananas" but no one ever did it because there weren't very many ways to move fairies around and if you didn't have one of those magics (like throw, a great magic for bouncing fairies off of things) you were out of luck. i think it was max that fixed traps by making you have a chance to set one off if you moved through a space surrounding a trap, because all of a sudden a trap took up a pretty big chunk of the board and you could effectively use one to cover a retreat. but it still wasn't better than just eating the item and fighting the fairy directly, so we decided every trap should do something by itself regardless of if it has an item or spell in it or not, and no one should know what a trap will do until it goes off****. so there are some Very Powerful traps mixed in with the basic ones and NOW you could kind of Test Your Luck by setting a trap (by itself) and maybe you'll get something that affects everyone around the trap too! so there's the potential for a trap to be the Best Option when you're in a pile of other fairies, but it's not a Sure Thing. DOUBLE FIXED.

I SET A TRAP

AND THEN WE JUST WENT AND ADDED UNIQUE TRAP EFFECTS TO ALL THE ITEMS and also UNIQUE ACTIONS for each item. so you could now craft a wild explosion of contrary effects by piling items into a trap. THIS IS WHAT I AM SO EXCITED ABOUT. now a TOADSTOOL is not just a piece of TRASH***** but can always be used to grow a TOADSTOOL OBSTACLE on the map. OR you can use it in a TRAP to teleport a fairy to a TOADSTOOL OBSTACLE. OR you can EAT IT. OR you can just carry it around and love having a TOADSTOOL!!!

i can't wait to play rumpus with you!! which is why i wrote this blog post while you're all at adepticon. NEXT YEAR BABIES. NEXT YEAR.

-charles mcdonalds

*if they can see you
**it always works, but sometimes you get way more magic than you wanted, FUTURE BLOG POST ALERT
***one of the Rumpus Philosophies is "if you think you can do it, you can do it", there are a bunch of overlapping guiding beliefs in this game but that is the main one.
****we started making rumpus as a dice-and-pencil-and-paper game with look-up tables for items and magic but we realized it was a lot to keep in your head, so now it's cards and i can't believe we were doing look-up tables. it has been quite a journey of Upending Minor Tabletop Orthodoxies but that is, you guessed it, A FUTURE BLOG POST (echo echo echo)
*****mixed in among all the items are PECULIAR ITEMS, so you have a 1-in-3 chance of drawing a SCREAMING TOADSTOOL (can't hide while carrying) or an EPONYMOUS TOADSTOOL (force a fairy to say its name) or somesuch (there are 32 different peculiar qualities) when you receive your starting items. this has always been true. so even in the earliest versions, your useless items COULD BE extremely powerful, but only if they were PECULIAR.

     < < < go back

<<
Blueberry Soft's site
>>
Xenon Fiber's site